Kenneth (Kory) Anderson

58 Fuller St – Unit 1

Waltham, MA 02453

(831) 345-0462

kenwanderson@gmail.com

http://koryanderson.com/

http://www.linkedin.com/in/kennethkoryanderson

 

Experience

 

Artist / VFX Artist at Blue Fang Games

http://www.bluefang.com/

Waltham, MA

November 2008 – January 2010 (1 Year - 3 months)

 

Worked on “World of Zoo” for the Nintendo Wii and PC.  Was the primary artist on generating animal pattern textures in Photoshop for seven of the animal families featured in the game title.  Became lead visual effects artist after 6 months and generated the vast majority of particle effects used in World of Zoo using a custom in-house tool.  Worked closely with internal mobile division on the iPhone game “Pride” and created animals and story screens. 

 

World of Zoo - PC and Nintendo Wii

            Artist / Vfx Artist

Pride – Apple iPhone

            3D Animal Artist

 

2D /3D Artist at Santa Cruz Games

http://santacruzgames.com/

Santa Cruz, CA

November 2005 – August 2008 (2 years – 10 months)

 

Worked on multiple titles on different platforms, primarily focusing on Nintendo DS.  Was responsible for creating characters, environments, and company demos for future licensed work. Successfully led a team of three artists in concepting, organizing, and producing dozens of levels for Tomb Raider Underworld DS under tight deadline.  Became lead tech / pipeline artist on Igor: The Game and was responsible for internal documentation on tools, training new artists, and creating special effects.

 

Igor: The Game - PC and Nintendo Wii

Technical/Pipeline Artist & Environment Artist

Tomb Raider: Underworld DS - Nintendo DS

Environment Artist / Lead Artist

Godzilla: Unleashed - Nintendo DS

Lead Character Artist

Finding Nemo: Sea of Keys – Leapfrog Clickstart Game

            Background and Sprite Artist

ClickStart: My first computer - Leapfrog Custom Plug-&-play TV Hardware

2D Background Artist

Superman Returns: DS - Nintendo DS

Character & Environment Artist

Level Designer

 

Personal Work / Hobby Experience

 

Lead Artist at Social Loner Studios

http://www.SocialLonerStudios.com

Sacramento, CA

 

A company created to give a public face to various independent games.  This company is a joint venture between my brother Brian Anderson and our friend Joshua Leung and is more of a personal hobby than a fully fledged company.  Our First Game “What The?!” placed in the top 20 finalists for the 2008 Dream Build Play Microsoft Indie Games contest.

 

What The?! Party Trivia Game – Xbox Indie Games

            2D / 3D Lead Artist

 

Art and Professional Skills

 

  • Talented game development artist with nearly 4 years of work of work experience on nine game titles; including PC, Nintendo Wii, Nintendo DS, and iPhone.
  • Software Skills include Maya, 3D Studio Max, Zbrush, Adobe Photoshop, Aftereffects, Crazy Bump, Unreal Editor, Various Source control programs, and Custom Art Tools.
  • Concepting, modeling, and texturing 3D game assets, creating and implementing custom particle effects.
  • Experienced traditional artist focusing on pencil, ink, charcoal, and watercolor art.
  • Tool Documentation for new and existing artists on particle tool, with comprehensive guide to creation, testing, and implementation.

 

Education

 

The Art Institute of California - San Francisco

San Francisco, CA

Bachelor of Science - Game Art and Design

 

 

References and Recommendations

 

Eric Camara, Art Lead, Blue Fang Games

Eduardo Baraf , Director, Online / Mobile , Blue Fang Games

Peter King , Studio Art Director , Blue Fang Games

Eric Chadwick , Lead Technical Artist , Blue Fang Games